Obviously there hasn't been a post in some time due to FYP. However now that is over work can really begin on AGD.
My schedule is a little messed up due to me joining a game studio in 2 weeks time so I'm currently trying to get as much done as possible.
Currently I'm just going through all my assets and getting them done for next Wednesday.
With no gloss input channel in Unity I've had to make some adjustments to get some of the metals looking right with just a spec map.
The tankard is also pretty much textured, it took a couple attempts to paint the wood how I wanted but using some reference it's started to look a lot better.
My thinking is that I want it to be fairly dirty but not too grimy as a King wouldn't be seen drinking out of a rotten tankard, so I've tried to keep things to a minimum.
There was only one slight issue and that was how to get the dirt build up around the little bits of detail on the metal.
The AO map didn't show up these areas due to the geometry being planes. I therefore put it into Mudbox and painted a mask and simply exported this into photoshop.

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