The past couple of weeks have been a bit of a crunch, I've been working on the documents required for the first hand in with Cory and Donny as well as producing assets and smaller other pieces of work.
One of the tasks I was given was to come up with a quick team logo, I did this in 3D in case it needed to be animated. I included a couple of the assets like the tankard and crown and rendered this inside Keyshot.
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This one is so far finished until we get the final textures for these assets. I also want some beer pouring out of the tankard.
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Asset wise I've been working on smaller assets as my FYP has been taking up a lot of time. So far this includes some cobwebs to dot around the levels for a slightly bit more polish.
These were created using a plugin called Cobwebs for 3DS Max:
http://jokermartini.com/cobwebs/
From here I just modified them and baked them onto a 2D plane, here's a screenshot of them fully textured for now.
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| How the modifier works. You add in objects which the cobweb attaches to then change the settings for the desired effect. |
Finally I've been working on one of our bosses, this is the huge rock golem we want for the cave level, so far he's just been blocked out but I want to refine it some more then unwrap the 6 pieces I used to keep it as modular as possible.
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| We're still working out the size of him in relation to the player. |