The texture creation process is really easy in this pipeline, the majority of your time is spent on creating your initial maps but also a colour map. The colour map tells dDo which materials to use and uses the colours as masks.
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| The colour map for the King's coat |
I blocked out some colours and got feedback from the team, we went through several versions until we were happy.
Finally here is a beauty shot of the coat and the current WIP render of the King.





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