Monday, 27 April 2015

Final textures and finishing up

Not managed to post a lot lately due to moving away and starting a new job as previously mentioned. So far I've been tying some loose ends on the project and finishing some texturing work.

I had to redo and optimise some of the earlier textures as we were not using a gloss map. Therefore the diffuse had to be altered slightly and the specular had to have some color information put into it.

I also got round to texturing the rock titan for the second level. I went for dark stone greys and blues in the same style as I had done previously with some extra hi-res detail for the rock. The texture was kept at 2048x2048 because of the size of the titan on screen.